> About us


The idea
In late October 2006, Niels Schapke, member the demo group called "Scienide" and involved in the development of the PC game "Baktinet", had the idea to make a conversion of "Baktinet" for Amiga "classic" computers because he likes the Amiga platform very much and wants to see this fine game running on these very fine machines. Lead by this idea, Niels started to search for a coder within the Amiga community, willing and able to do this conversion and sharing his interest in developing game software for the Amiga. After a few weeks of watching the community on amigaworld.net (thank you very much for your service and your devotion to our beloved Amiga!) Niels launched a request to find a coder for doing the conversion of "Baktinet".

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The recruitment
Wolfgang Hosemann answered to Niels´ request, because he was always very interested in the development of stunning games for the Amiga. Wolfgang shares Niels´ fascination for the Amiga, he owns Amigas since the very beginning and through all depths of the Amiga´s live since today. He found it interesting to develop a well designed game like Baktinet, using the most advanced techniques available for Amigas of the 68K era. Niels and Wolfgang started to communicate via Messenger services to plan the "Baktinet" conversion, exploring the technical possibilities. Nobody can foresee fait´s ways: Wolfgang started to play with the idea of a small game half a year before he met Niels. Some code was written and the small game was running already, but the graphics were not satisfactoring Wolfgang´s ideas of a really good game. So he stopped the development, as he knew that his abilities in doing game graphics are not good enough for really good games. Until he met Niels. Some time later, within their messenger communication sessions regarding "Baktinet", Wolfgang told Niels about this little game, which should become a "clone" (very similar, but nonetheless different!) of the well known PC game "Bejeweled". Niels was heavily surprised, because he always wanted to play such a game on the Amiga, but never found anything like this and never heard of a coder developing such a game with high quality graphics.

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The plan changes
Immediately, Niels started to push Wolfgang in this new direction, running into open doors. Wolfgang liked this game concept very much and wanted a high quality game like this for Amiga, too. So Niels and Wolfgang decided to make this idea reality before doing the "Baktinet" conversion. This very surprising result of their talks about "Baktinet" gave Wolfgang a strong boost to set up a completely new code for his little project, Niels got an even stronger boost to paint absolutely amazing graphics for this project, much better as the graphics used by the "prototype". Every day a new code version was tested, using new versions of the game graphics, and every version of each became better and more stunning. Every new version of the game had a totally different look, a totally different gameplay, but an unchanged high level of fascination. Niels and Wolfgang discussed different ways that could lead to even better game play and nice graphical effects, giving each other lots of very amazing ideas and hints which lead to a fast advance of the development work. After some time the project got a shape Niels and Wolfgang never even dreamed of: Stunning 32Bit graphics, amazing game play and some nice graphical effects making the game even more fascinating and fun.

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Insane-Software was born
In late December of 2006 Niels and Wolfgang hence decided to found a software development and publishing company, called "Insane-Software", to publish this great game and push Amiga software development off the pit, and to show that Amiga software and games development with high quality and devotion to fine arts is still possible.

It is the result of the right time, the right people, and the right portion of devotion to the Amiga, that our customers can play this fantastic game, running it on a fantastic platform, the Amiga!

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Some facts about Insane-Software
foundation: late December 2006.
headquarter: Halver in NRW, Germany.
first project starts: in November 2006.
webpage launch: 14. April 2007.
targets: Game and Software development on Amiga platform.


Members behind Insane-Software are

Niels Schapke
(also known as fingus/scienide)
Webmaster, Graphic and Design

Wolfgang Hosemann
Software-Development, Support and Translation


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About us
> The Idea
> The recruitment
> The plan changes
> Insane-Software was born
> Some facts

Personals
> Niels Schapke
> Wolfgang Hosemann

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